﻿using UnityEngine;
using UnityEngine.AddressableAssets;

namespace  Example3
{
	public class AddressablesLoadAssetScript : MonoBehaviour
	{
		[SerializeField]
		private string _entryName;

		private async void Start()
		{
			GameObject instance = await Addressables.Instantiate<GameObject>(_entryName);
		}
	}
}